![]() ![]() This concept was scrapped because there were several issues with the level environment which made this gameplay mechanic very difficult to develop and support custom maps at the same time. However, as of now amount of this force is set to 0.Ĭrawlers should be able to climb on walls and ceilings. Compare to Uncharged shot it had its collision box to be reduced by ~33%.Ĭharged projectile of this weapon also applies push force on its user, akin to Double-barreled Boomstick. Like two other projectiles of this weapon it was meant to inflict 50% more damage to ZED's armored zones. Weapon powers of this projectiles are: Stumble power = 50, Gun hit power = 60, Microwave power = 50. Projectile speed set to 36 m/s, its active duration (life span) is 1.8 seconds. In game files however, there specified an unused Half-charged mode with following stats:ĭamage = 170, Penetration power = 3, Pushback momentum = 50000 (for comparison, Uncharged has this variable set to 40000 and Fully-charged to 100000). This weapon came out with two firing modes on a board: Uncharged and Charged. The damage type was assigned to Sharpshooter perk and had following weapon powers on it: Knockdown Power = 200, Stumble Power = 150, Gun Hit Power = 150. Which might have been refered by rifle's flavour text - The M91/30 specializes in stabbing, shooting, and stab shooting. For use with the Mosin Nagant "bullet stab" Ballistic damage with light impact energy, but stronger hit reactions The description of damage type were saying The grenade stats was: Damage = 125, Radius = 4 meters, Linear explosion falloff, Projectile speed = 40 meters / second, Minimum distance to detonate = 3.5 meters, Knockdown power = 100, Stumble power = 150, Melee hit power = 100.Īdded in version 1088, the Mosin Nagant came out with an unused damage type called KFDT_Ballistic_MosinNagantSpecial. It is unknown if this perk ever had working prototype or not, its perk icon and code refences used to present in Killing Floor 2 SDK for a while but later were cut off.Īfter the idea was scrapped, the Katana which was presumably made for the Urban Ninja moved to the arsenal of the Berserker.Īccording to the source files the HX25 was meant to have an alternative firing mode where it supposed to fire grenade similar to M79 or M203, without splitting it into the pellets. The Urban Ninja 1 (frequently reffered as Martial Artist in the community) was an idea for one of the Perks in Killing Floor 2 which was later scrapped. ![]()
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